IBSim-4i 2020
Dr Franck P. Vidal
13th Aug 2020
Intersection sorting is actually not needed!
Lp=Σi - sng(V · Ni) x di
See http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG09/025-032 for more details.
pixel = E x Nout
pixel = E x Nin(E) e(-Σi μi Lp(i))
Needs 3 FBOs with high-dynamic range capability for off-line rendering:
For each object of the scene:
For the final image only:
Parallel beam | Infinitely small point source | 13mm source |
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